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Dec. 16th, 2022 07:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
They say that when you play D&D, failure can make for a more interesting story than success. Our Call of the Netherdeep group got a chance to judge that for ourselves this week, and it certainly lead to some good RP (we have gotten way more of that since arriving in Marquet!). In terms of the story, so far, it's only resulted in us not being able to work for the Cobalt Soul, which does not feel like it's making things more interesting by itself, though you can argue that us thus finding ourselves reluctantly again answering the summons of Allegiance of Allsight, despite being pissed at them makes for an interesting story. The guy who called us, who actually was a different one from the one who gave us the assignment to retrieve the statue, claimed he didn't know it would come to life, although even without any successful insight checks, I doubt any of us believed that.
But what really drove the second half of this week's session was my fellow drow's reaction to our failure to corral the guy the Soul had wanted. During the first half we actually tried to bounce back and figure out another way to complete the Soul's mission, which culminated in him chasing our quarry to the gates of the city and trying to persuade him to come with us, but the dice went against him there. He took it really badly. He started by calling himself a failure at the night's end, then ranting that the Soul had set us up to fail, then being very sullen and hostile to the Allegiance when we met with them, and when even Schist was trying to be civil despite her particular earlier rage at them; the rest of us were subdued by the failure. After that meeting she actually told him the rest of us had failed him by letting him go after the man alone; we were still trying to talk him out of his funk.
At least the Allegiance's job for us got us underneath the city where we wanted to go, where we ran into another fight, which we're good at, although we had to end the session in the middle of it when the DM had a family emergency. Hopefully that'll all be fine by Monday...
But what really drove the second half of this week's session was my fellow drow's reaction to our failure to corral the guy the Soul had wanted. During the first half we actually tried to bounce back and figure out another way to complete the Soul's mission, which culminated in him chasing our quarry to the gates of the city and trying to persuade him to come with us, but the dice went against him there. He took it really badly. He started by calling himself a failure at the night's end, then ranting that the Soul had set us up to fail, then being very sullen and hostile to the Allegiance when we met with them, and when even Schist was trying to be civil despite her particular earlier rage at them; the rest of us were subdued by the failure. After that meeting she actually told him the rest of us had failed him by letting him go after the man alone; we were still trying to talk him out of his funk.
At least the Allegiance's job for us got us underneath the city where we wanted to go, where we ran into another fight, which we're good at, although we had to end the session in the middle of it when the DM had a family emergency. Hopefully that'll all be fine by Monday...